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Sunday, July 12, 2009

BlazBlue - Calamity Trigger -


Music: -Ao- iconoclast by KOTOKO
(Though I somehow prefer the simpler Arcade opening. haha)

BlazBlue is awesome. I never expected it to be this good. Currently maining Ragna and he plays like Sol Badguy.

Th 2D high-definition graphics are gorgeous. Daisuke Ishiwatari's rock/metal music still kicks ass. The game has a small cast of 12 characters but each is extremely diverse and play very differently. The gameplay system/mechanics is highly reminicent of GG-XX but it's just so much better.

What makes BlazBlue stand out is its great netcode and robust online multiplayer features. Arc System Works really went all out here and it really shows. There is stat-tracking, leaderboards, 6-player lobbies (winner stays, loser rotates) and even the ability to save/download replays.

Despite all that, there is one thing that annoys me: balance. You'd think that, with a small cast, Arc Systems would have realized during testing that v-13 (Nu) is overpowered and playing against her is an exercise in frustration. I think they based Nu-13 on Amuro Ray's Nu-Gundam (heck, her alternate DLC color is proof of this) . "Ike, Fin Funnel!" *pewpewpew*

I am keeping my fingers for a balance patch. Or BlazBlue XX #Reload Slash Accent Core. Then maybe we'll get a Robo-Jin as well (lol).

Somehow, I am beginning to miss this as well.

It's classic!

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